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News19.10.2026

Draxion Update

Listed below are all server changes and fixes.

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Major Last Chaos Draxion Update

Dear players!

Over the past few days, we have been working hard on improving the game world, optimizing client performance, preparing the Halloween event, and redesigning personal dungeons.

In addition, numerous fixes and improvements have been made to game mechanics, the combat system, quests, pets, and other aspects of the game.

Below, you can find a detailed overview of all the changes.

Graphics and Game World Improvements

Juno has received updated textures for its main square, roads, building facades, and rooftops. The city now looks more detailed and visually appealing while preserving the familiar atmosphere of Last Chaos.

Halloween decorations have also been added, including pumpkins, themed decorations, and special NPCs.

Several models, item icons, and visual effects have also been updated.

Client Optimization and Stability

We have implemented several improvements aimed at increasing game client performance and stability.

  • Reduced unnecessary rendering load in cities, character models, and visual effects.

  • Removed unnecessary decorative objects.

  • Fixed the accumulation of certain visual effects after creatures respawn.

  • Improved camera behavior and switching between display modes.

  • Fixed several issues that could cause crashes or unexpected client shutdowns.

We are continuing to improve overall gameplay smoothness, especially in crowded areas with many characters and visual effects.

Please note that actual performance also depends on your computer specifications, graphics settings, and the number of nearby characters.

Halloween Event: Randol's Pumpkin

A dedicated Halloween event window has been added to the game.

Through this window, players can:

  • Track event quests and progress.

  • Use the Witch's Cauldron.

  • Complete the Album of Fears.

  • Exchange Halloween Tokens for rewards.

  • Participate in special Halloween activities.

The event includes themed quests, recipes, various activities, and group content.

Detailed participation requirements and available rewards can be found directly in the in-game event window.

Additional improvement: Opening baskets and cutting pumpkins can now be performed for an entire selected batch in a single operation. You no longer need to wait for each item to be processed individually.

Halloween Token Exchange Rewards

Reward Quantity Cost
Battle Pass Medal 10 50 Tokens
Flawless Jeweler's Chest 5 5 Tokens
Gem Synthesis Scroll 50 5 Tokens
Golden Boosters 10 10 Tokens
Pure Reforging 5 10 Tokens
Dungeon Extension Scroll 1 10 Tokens
Fairy Card (7 Days) 1 10 Tokens
Title Scroll (7 Days) 1 10 Tokens
Premium (7 Days) 1 50 Tokens

Personal Dungeons

A new NPC, Druid Charlotte, has been added to the game.

She provides access to eight personal dungeons, each designed for farming different resources.

Players can now choose the most suitable dungeon depending on the resources they need.

Dungeon List and Main Rewards

Dungeon Main Drops
Velpist Temple Regular Tool Boosters and Gold
Procyon Temple Gem Synthesis Scrolls and Gold
Maargadum Dungeon Moon Chests and Gold
Temple of Oblivion Tokens and Gold
Theo's Tomb Cracked Stone Chests and Gold
Valley of Trials Shining Coins and Gold
Evani Mines Dragon Seals and Gold
Capella Basement Increased Gold Drops

Gold Drops

Base gold rewards per monster:

  • First seven personal dungeons: 200,000–300,000 Gold.

  • Personal Capella Basement: 600,000–700,000 Gold.

Active item bonuses are calculated separately.

Entry Rules and Restrictions

Personal dungeons are available starting at level 50.

Each dungeon has the following rules:

  • Players receive 1 hour of available dungeon time.

  • Time is consumed only while the character is inside the dungeon.

  • Once the available time is exhausted, a 4-hour cooldown begins.

  • Each dungeon has its own independent time limit and cooldown.

Dungeon time is shared across the account and device.

Players can enter different personal dungeons simultaneously from the same computer. However, entering the same dungeon with multiple game clients at the same time is not allowed.

Dungeon Extension Scroll

A special item called the Dungeon Extension Scroll has been added, allowing players to enter a dungeon again without waiting for the cooldown to expire.

One scroll resets the 4-hour cooldown and allows another 1-hour dungeon session.

Important conditions:

  • The scroll must be used outside the dungeon, near Druid Charlotte.

  • It can be purchased from the in-game Cash Shop.

  • It can also be obtained by exchanging Halloween Tokens.

The Druid Charlotte interface also displays the available drops for each dungeon.

Monster Strength Based on Character Level

We want personal dungeons to be suitable not only for high-level players but also for those who are still developing their characters.

For this reason, monster statistics have been reworked. Monster health now increases gradually according to level.

Examples:

  • Level 50 — approximately 50,000 HP.

  • Level 140 — approximately 350,000 HP.

  • Level 150 — approximately 400,000 HP.

  • Level 165 — approximately 575,000 HP.

Attack, defense, and other primary statistics also increase progressively.

We have also eliminated extreme stat differences that previously made certain monsters significantly stronger than others of the same level.

Dragons and the "Dragon Legacy" Quest

Seven different flying dragons have been added to the game!

We have adjusted rider positioning, character seating, and the direction of visual effects coming from the dragons' mouths.

Flight Controls

  • R — Mount or dismount your dragon.

  • Space — Ascend.

  • Ctrl — Descend.

Control hints automatically appear while riding and disappear after dismounting.

Please note: Dragons do not provide any blessings or additional character statistics.

Their purpose is to allow players to fly across the game world and experience Last Chaos from an entirely new perspective!

Dragon Legacy Quest

Visit NPC Lorraine to receive the new quest, "Dragon Legacy."

To complete this quest, you must collect 10,000 Dragon Seals in the Evani Mines personal dungeon, accessible through Druid Charlotte.

Reward: One Dragon Egg of your choice.

This means every player has the opportunity to obtain their own flying dragon through gameplay.

Cash Shop Update

The in-game Cash Shop has been expanded with new items.

Combat System, Quests, and Gameplay Mechanics

In addition to the new content, we have made numerous improvements to existing mechanics and fixed various issues.

Skills and Combat System

  • Fixed skill usage in the Bot System. Selected offensive skills are now activated without additional delays.

  • Removed delays between skill activations.

  • Fixed the activation and consumption of the "Gift of Rich Trophies" item.

  • Continued adjustments to monster statistics, physical and magical attacks, raid mechanics, and individual skills.

  • Adjusted the normal attack damage of the Sorcerer class.

  • Fixed an issue that prevented players from attacking a character interacting with the "Crystal" in the Theo's Tomb siege area.

Pets and Blessings

Additional improvements have been made to the pet system and pet skills.

Previously, there was confusion involving pet blessings. When using a Fairy Blessing, pets could sometimes transfer skills to their owners that were intended exclusively for the pets themselves.

This issue has now been fixed.

Pets now provide their owners only with the blessings and stat bonuses that are actually intended to affect the character.

Quests related to obtaining the White Cat pet have also been fixed.

Temporary Removal of Specialization Stallions

We have temporarily removed the stallions obtained through specialization quests to conduct additional testing and rework their blessings.

Previously, different classes could receive different blessings, creating confusion and potentially misleading players.

We apologize for any inconvenience this may have caused.

The stallions will return once the necessary adjustments have been completed.

We will also remove repeatable quests for obtaining them, as each character should own only one specialization stallion.

Capella Rework

Capella has been completely reworked, including the path leading to Devil Bagura.

Players no longer need to accept and complete additional quests to obtain the "Organ" item previously required to open the gates.

The progression mechanics have been simplified.

Upon entering the final room, a special window will appear showing the number of monsters that must be defeated.

Once all the required monsters have been defeated, you can approach the gates and open them to continue.

Additionally, previously missing armor pieces for the Mystic class, specifically Wings, have been added to Devil Bagura's drops.

World Boss Reward Rework

Rewards from several bosses, including Atar, Sea Lord Bacchus, and others, have been reworked.

Defeating these bosses will now provide different rewards that are more useful for character progression.

Previous armor, weapons, and other rewards from these bosses have been removed from their drop tables.

Boxes containing Reinforced and Elegant equipment have also been removed.

Dark Mountain Changes

The Dark Mountain location has also received improvements.

Previously, players needed assistance from another player to activate the "Four Pillars" and summon the boss.

This mechanic has now been reworked.

A single player can activate all four pillars and summon the boss independently, without needing assistance from another player.

Interface and Additional Improvements

System Window Update

The in-game "System" window has been redesigned.

The following features have been added:

  • A link to the project's VK community chat.

  • A link to the project's Discord server.

  • A button for quickly switching between game channels.

Game Chat Integration

Support has been added for connecting the in-game World Chat with VK and Discord.

Security and Stability

  • Updated the game client's protection system.

  • Improved game file integrity verification.

  • Fixed several additional server-side bugs and issues.

Final Words

We continue to actively develop Last Chaos Draxion, introduce new content, improve existing mechanics, and fix reported issues.

Our goal is to make the gameplay experience more interesting, diverse, convenient, and stable for every player.

We strongly encourage everyone to carefully read through all the changes, as this update affects many important game systems.

If you encounter a bug, error, or any game mechanic that is not working correctly, please report it through our VK community. We would appreciate a detailed description of the issue so that we can reproduce and resolve it as quickly as possible.

Thank you to all our players for your continued support, feedback, suggestions, and contributions to the development of the project!

Enjoy the game and discover new adventures in Last Chaos Draxion!

News04.10.2026

Draxion Update

Listed below are all server changes and fixes.

Read more

 

Major Last Chaos Draxion Update

Dear players!

We have prepared a major update for Last Chaos Draxion. It covers combat mechanics, class balance, pets, quests, dungeons, equipment, and the interface.

Below is the full list of changes, with explanations of how the updated systems work.

1. Combat: Accuracy, Damage, and Defense

The main combat calculations have been corrected. Accuracy, evasion, defense, and other stats now properly affect attack results.

Hit Chance and Defense

  • Accuracy helps you land attacks; evasion helps you avoid them. When their values are equal, the hit chance is 90%. The minimum is 5%, and the maximum is 98%.

  • Physical defense reduces physical damage; magic defense reduces magic damage. Errors affecting defense have been fixed.

  • Defense penetration allows you to ignore part of the target’s defense. For example, against 1,000 defense with 25% penetration, your attack is calculated using 750 defense. This does not necessarily mean exactly 25% more final damage.

  • A shield block can halve the damage of a physical hit. Magic attacks cannot be blocked this way.

  • Each hit receives one final type: normal, critical, or deadly. A single hit can no longer receive several types at once.

  • The maximum random critical hit chance is 35%, and the maximum random deadly hit chance is 6%. Skills with a predefined hit type continue to follow their own rules.

Damage and Health Recovery

  • Skill damage calculations have been fixed. Attack bonuses, percentage boosts, and the skill’s own power are now applied correctly. The target’s defense also affects the result.

  • Fixed cases where the same bonus incorrectly increased one hit several times.

  • In PvP, a single hit cannot remove more than 22% of the target’s maximum HP. Against 10,000 HP, the limit is 2,200 damage. For multi-hit skills, the limit applies separately to each hit.

  • Damage reflection returns a portion of the damage actually received. Two characters can no longer reflect the same hit back and forth endlessly.

  • Skills that transfer part of the received damage to another character have been fixed.

  • Life steal is calculated from the damage actually dealt.

  • Battle reward distribution takes the character’s actual damage contribution into account.

Monster Hunting

  • The “Damage against Monsters” bonus works only in PvE and does not increase damage against players.

  • After defense is applied, damage from monsters and bosses is reduced by 25%, then by another 10% of the remaining amount. For example, 1,000 damage becomes 675. This reduction does not affect PvP.

  • A 10% reduction has been added to the general calculation of player damage against monsters. It works alongside specialization bonuses and other boosts, so the final change may differ between classes.

  • Fixed an issue where increasing maximum HP could increase the damage received from monsters.

  • Removed an incorrect excessive bonus against high-level monsters for characters up to level 20.

  • From levels 21 to 100, hunting assistance is available. Its strength gradually increases and differs for regular monsters, elite enemies, and bosses.

  • Assistance decreases when the level difference is large. It does not apply if the monster is 15 or more levels above the character.

  • A high-level pet or summon cannot bypass the owner’s level restriction.

  • Good weapons and equipment remain important. Hunting assistance does not make characters with different equipment equally strong.

  • Fixed attacks that appeared to hit but dealt no damage because of incorrect target positioning, including stuck monsters in Prokion and targets caught in archer nets in Theos Tomb.

In practice: if you miss often, improve accuracy. Against a well-protected enemy, penetration helps. More HP and defense let you withstand more attacks.

2. Class and Specialization Balance

Combat bonuses for specializations have been updated.

Titan

  • Highlander: attacks and critical hits have been strengthened. Ignores 25% of the target’s defense and receives +15% maximum HP. Magic attacks remain dangerous.

  • Warmaster: receives +25% maximum HP and better protection against physical hits. Nearby party members deal 8% more damage.

Knight

  • Royal Knight: receives +25% maximum HP, better protection against physical and magic attacks, and more frequent physical blocks. Nearby allies take 8% less damage.

  • Temple Knight: receives +55% maximum HP, stronger protection against physical attacks, and more frequent blocks. Nearby allies take 18% less damage. His own damage against players has been reduced, while hunting has been strengthened separately. Magic attacks remain more dangerous than physical attacks.

Healer

  • Archer: ranged attacks and critical hits have been strengthened. Maximum HP has been reduced, making distance more important.

  • Cleric: healing has been increased by 50%. Intelligence further increases health restoration. A separate damage bonus against monsters has been added for solo hunting.

Mage

  • Wizard: magic attacks and defense penetration have been strengthened. Maximum HP has been reduced.

  • Witch: poison, burns, and other damage-over-time effects have been strengthened. Hitting a player reduces their healing received by 30% for 4 seconds.

For example, under the Witch’s effect, a 1,000 HP heal restores 700 HP, unless other restrictions reduce it further.

Rogue

  • Assassin: attacks, defense penetration, and critical hits have been strengthened. Maximum HP has been reduced.

  • Ranger: ranged attacks and critical hits have been strengthened.

Sorcerer

  • Elementalist: hunting and damage-over-time effects have been strengthened. Healing receives a 10% bonus.

  • Specialist: maximum HP has been increased, and incoming physical damage has been reduced. Magic attacks remain more dangerous.

Mystic

  • Receives +10% maximum HP.

  • Direct attacks restore health equal to 8% of the damage actually dealt, subject to healing restrictions.

  • In PvP, a hit reduces the opponent’s healing received by 15%.

For example, an attack dealing 1,000 damage can restore up to 80 HP.

Bandit

  • Marauder: critical hits and damage-over-time effects have been strengthened. Hitting a player reduces their healing received by 15%.

  • Raider: hunting and damage-over-time effects have been strengthened. Hitting a player reduces their healing received by 20%.

Medium

  • Archmage: magic attacks, damage-over-time effects, and monster hunting have been strengthened.

  • Oracle: receives +15% maximum HP and +25% healing. Nearby allies take 12% less damage.

  • The Oracle’s support skill can provide a shield for 6 seconds. It absorbs a limited amount of damage and disappears earlier if that capacity is exhausted. Reapplying the skill refreshes the shield.

Party Bonuses

To receive a bonus, you must be alive and nearby — within 12 game units.

If several characters provide party protection, only the strongest defensive bonus applies. These bonuses do not stack. A character’s own defensive bonus is not applied to them a second time simply for being in a party.

3. Health, Healing, and Disabling Effects

Stats and Healing

  • Fixed Bandit and Medium stats after choosing a specialization. Strength, intelligence, constitution, and the “All Stats” bonus correctly increase HP and MP.

  • Defense in the character window no longer includes an extra duplicate bonus.

  • A monster-only damage bonus is no longer displayed as an attack increase against all targets.

  • Intelligence strengthens direct healing.

  • In PvP, a single healing application cannot restore more than 22% of the target’s maximum HP. At 10,000 HP, this is up to 2,200 HP.

  • If several healing-reduction effects are active, only the strongest applies. They do not multiply together. An appropriate cleansing effect removes the debuff.

Poison, Burns, and Invulnerability

  • Damage-over-time effects have been fixed.

  • One damage tick cannot remove more than 2.5% of a player’s maximum HP or 0.2% of a boss’s maximum HP.

  • For example, a player with 10,000 HP can lose up to 250 HP per tick.

  • Invulnerability also protects against this damage.

Stun, Sleep, and Petrification

  • In PvP, these and similar effects last no more than 3 seconds per application.

  • Repeated control becomes shorter: up to 3 seconds, then 1.5 seconds, then 0.75 seconds. After that, temporary protection against that control applies.

  • Normal duration returns 15 seconds after the last control effect ends.

  • Immobilization and silence are tracked separately from stun, sleep, and petrification. Resistance correctly affects their duration.

  • An immobilized character can attack a target within reach.

  • Normal controls return when a stun ends.

  • Petrification no longer incorrectly removes potion buffs.

4. Skills and the Quickbar

Skill Use

  • Pressing a skill again does not interrupt an animation already in progress.

  • Skills on cooldown no longer fill the chat with red error messages.

  • Holding a key continues to use the skill until you release it. The four-use limit has been removed. Repetition requires a valid target and sufficient resources.

  • While holding a key, you can select another skill with the mouse. It will be used at the first opportunity, after which the held skill resumes. A new mouse selection replaces the previous pending selection.

  • Holding several keys does not start several independent skill sequences.

  • After changing targets or becoming unable to use a skill, an old keypress will not unexpectedly activate later.

  • Changing characters, quickbar pages, or slot contents clears the previous held input.

  • A brief loss of keyboard input no longer stops repetition by itself.

Cooldowns and Mana Costs

  • The timer shows when the skill can actually be used again.

  • Removed unnecessary waiting for a normal attack before using a skill, including “Triple Arrow.”

  • Casting speed shortens skill execution; cooldown reduction shortens the wait before the next use.

  • “Fast Magic” works without incorrectly applying the same effect more than once.

  • Maximum cooldown reduction is 80%. For example, a 65% reduction turns a one-minute cooldown into 21 seconds.

  • Reduced mana costs work correctly during manual play and bot use.

  • “Life Steal” and “Mana Steal” have a 70% activation chance on eligible attacks and skills against players and monsters.

Other Fixes

  • Fixed skill trees, specialization branches, and next-level descriptions.

  • Removed incorrect requirements above level 165 and unnecessary delays when learning several levels in succession.

  • Fixed “Magic Arrow” and “Thunder.”

  • The Ranger’s “Firepower” hits up to 5 targets in front of the character.

  • “Barrier” duration has been corrected to 5 seconds, subject to PvP control-duration limits.

  • Keys work correctly after Alt+Tab. Typing does not trigger character actions, and inactive chat does not intercept skill keys.

  • Resident, memory, return, and pet consumable scrolls or items remain on the quickbar after logging in again.

  • Fixed Russian messages for reapplying buffs, including adrenaline.

5. Living Weapons

  • Added missing living weapons for classes, including the Mystic’s Living Orb.

  • The Living Orb provides +15% magic attack and magic accuracy.

  • The blessing radius of all living weapons has been increased from 5 to 15 game units.

  • The Living Sword correctly increases physical attack. Previously, its bonus could incorrectly increase accuracy.

  • Descriptions of other living weapons now match their effects.

  • The “Living Orb” book has a new icon and description. It is available from the Lost Temple chest.

  • The bot no longer selects your living weapon as an attack target.

6. Bot System: Automatic Hunting

A separate window has been added for configuring attacks, blessings, consumables, and pet actions.

Configuration

  • There are 20 slots for offensive skills and 20 for blessings. Eligible skills and items can be dragged from the quickbar.

  • The healing HP threshold can be set from 1% to 100%. A Cleric can use the selected healing skill when that threshold is reached.

  • Skills, buffs, and items can be enabled separately.

  • You can choose which types of items to collect.

Hunting Area and Movement

  • The bot operates within a configured circle around its starting position and does not chase loot beyond the boundary.

  • Returning to the starting position has been fixed, including after manually leaving the area.

  • Movement can be enabled or disabled. Without movement, the bot selects only targets within the selected attack’s range.

  • Range is checked separately for each skill.

  • If the character cannot approach or damage a target for approximately 5 seconds, the bot temporarily skips it and searches for another.

Loot and Target Selection

  • With pet collection enabled, the pet attempts to pick up loot first. This works with regular and attack pets, including horses and dragons.

  • If the pet cannot reach an item, the character may collect it within the permitted area.

  • The bot does not attack its own pets, summons, mercenaries, or living weapons.

  • Plants, crystals, and ore are not selected instead of combat targets. The bot no longer incorrectly switches to resource gathering during combat.

Controls and Restrictions

  • Skills on cooldown do not generate a stream of chat errors.

  • Depleted consumables are no longer treated as if they are still available.

  • Stopping the bot does not hang while waiting for an old command. Normal controls return after it is disabled.

  • Hunting statistics are displayed separately.

  • The window can be moved by its title bar. Buttons, slots, and the extra black background around the frame have been fixed.

  • During a siege, the bot is prohibited only inside the siege territory in Merac and Dratan. Entering that territory stops an active bot. Hunting remains available elsewhere in those locations.

  • Tournament restrictions and other prohibited-area rules remain in effect.

7. Quick Blessings

You can now prepare a set of buffs and apply them with a single command.

  • 50 slots are available for potions and other buffs.

  • Drag the required items into the slots. Right-click removes an item from the set, and the number in the slot shows your current stock.

  • The “Quick Blessing” command can be placed on the quickbar.

  • Automatic refresh is available every 10, 20, 30, 40, 50, or 60 minutes. It also works while the window is closed.

  • Settings are saved separately for each character.

  • An item is consumed only after successful use. Adding it to a slot consumes nothing, and items on cooldown are not used early.

  • Reapplying a buff refreshes its duration.

  • “Fairy Blessing” can be enabled by right-clicking and refreshes every 10 minutes. Its status and time until the next use are displayed, and the enabled mode has a glowing frame.

  • Pet and blessing icon positions have been fixed.

  • Automatic buffs do not consume items on a dead character.

  • In prohibited areas, application pauses while settings remain saved.

  • “Candle” and Apollo’s blessing no longer replace each other incorrectly.

8. Pets: Riding, Training, and Experience

  • The R key mounts and dismounts a riding pet, including the new griffins. The incorrect message saying the pet is not rideable has been removed.

  • When replacing a pet, the previous one disappears correctly. No extra animal remains, equipment items are not highlighted simultaneously, and the skill window displays the current pet.

  • Stored experience cooldowns are tracked separately for each pet. Using one griffin’s experience does not start a cooldown on another.

  • Remaining time is displayed in hours, minutes, and seconds.

  • Fixed levels in the small panel, certificate information, and names. Names remain after growth, and empty labels have been removed.

  • Pets catch up with their owners more reliably. Certain riding speeds and colors for monitor lizards, jaguars, and basilisks have been fixed.

  • Each level of a regular trainable skill requires 5 matching books. The White Cat’s new blessing requires one special quest book.

  • Fixed cases where a blessing entered cooldown without applying its effect.

  • Fixed bonuses and descriptions for pandas, bears, jaguars, geckos, monitor lizards, and eagles, including accuracy, evasion, speed, the bear’s song, and percentage bonuses.

  • Pets without a suitable owner buff have received new blessings. Old duplicate skills have been removed.

  • The pet experience gift consumes 1 unit per use. Its effect stops correctly when disabled and works with permitted experience boosts.

  • Collar quests award the correct pet.

  • Fixed pet affection, health, and hunger items sold by Polly and other merchants.

  • Added missing low-level beast and homunculus armor in Tarna.

  • The four griffins, Meowt, Raging Yeti, their leashes, and new skills have received individual icons instead of empty gray placeholders.

9. New Pet Blessings

All listed blessings last 30 minutes. The bonus depends on the skill level.

Bonuses against monsters do not increase attacks against players.

Blessing Effect Level 1 Level 2 Level 3
Chaos Blessing Damage against monsters +50% +100% +150%
Stallion’s Knowledge Experience from monsters +20% +40% +60%
Stallion’s Courage Skill experience from monsters +20% +40% +60%
Stallion’s Nobility Faction points +20% +40% +60%
Stallion’s Pride Gold from selling items to NPCs +5% +10% +15%
Stallion’s Wealth Gold from monsters +20% +40% +60%
Swift Stallion’s Luck Item drop chance +5% +10% +15%
Chaos Power Melee and ranged damage against monsters +50% +100% +150%
Last’s Treasures Shining Coins in the Monster Den +20% +40% +60%
Basilisk’s Wisdom Skill damage against monsters +50% +100% +150%
Riding Basilisk’s Hunt Damage against bosses +50% +100% +150%
Purple Griffin’s Knowledge Pet experience +20% +40% +60%
Golden Griffin’s Mastery Chance to increase gem level through synthesis +5% +10% +15%
Royal Griffin’s Craft Gem socketing chance +5% +10% +15%
Blue Griffin’s Diligence Resource gathering speed +10% +20% +30%
Meowt’s Hunting Spirit Critical and deadly hit damage against monsters +20% +40% +60%
Yeti’s Fury Health restored from damage against monsters +1% +2% +3%
Sphinx’s Wisdom Mana restored from damage against monsters +1% +2% +3%
White Cat’s Thrift Rate of stored pet experience accumulation +20% +40% +60%

How Bonuses Combine

  • New monster-damage blessings do not stack with each other: the new one replaces the previous one.

  • Other permitted blessings from different pets can work together. For example, +30% and +15% movement speed give +45%.

  • Reapplying the same skill refreshes its duration without adding another copy of the bonus.

  • Pet bonuses to synthesis and socketing increase the original chance. For example, 20% with a +15% bonus becomes 23%, not 35%.

  • Gem processing scrolls work differently — see section 17.

For example, level-three “Stallion’s Knowledge” increases a reward of 1,000 experience to 1,600 before other reward conditions are applied.

10. Premium, “Bloodlust,” and Consumables

Premium

  • Premium from the beginner’s box activates and displays correctly.

  • After renewing expired Premium, its features become available without logging in again.

  • Premium and bot buttons near the map update immediately.

  • The window is more compact and uses the login screen’s style.

  • Added name frames for standard and Premium appearance.

“Bloodlust” and “Speed of Light”

  • “Bloodlust” can be used manually or configured by right-clicking. Automatic use checks the selected threshold and any active effect.

  • At level four, skill experience is multiplied by 2.5; at level five, regular experience is multiplied by 2.5.

  • “Bloodlust” is prohibited in PvP. Its effect is removed when entering a prohibited mode.

  • “Bloodlust” and “Speed of Light” are prohibited inside siege territories in Merac and Dratan. Activating them outside does not preserve their effects after entering.

  • “Speed of Light” has a 13-minute cooldown. Recalculating stats does not restart it, and the timer continues after logging out.

Consumables

  • Fixed medicine and panacea use, including in the arena.

  • Base cooldowns are 15 seconds for medicines and 20 seconds for panaceas. Reductions follow each item’s rules.

  • Platinum Iris Blessing and the experience elixir combine according to their rules.

  • Quest experience with the platinum blessing and the 500% card is calculated correctly.

  • Beginner platinum items work from levels 1 through 50 inclusive.

  • Wyvern eggs provide the stated HP and movement-speed bonuses and are consumed only after successful use.

  • “Phoenix Blessing” grants +5% physical attack, magic attack, and physical defense.

11. Maps, NPCs, and Teleports

Resident lists and NPC teleport destinations have been corrected.

Juno

  • Added Costume Merchant Joy, the Wanderer of Golden Gifts, Weaponsmith, Armorsmith, Junk Dealer Ril, Siege Master, and Processing Master.

  • Teleporting to Old Anette no longer sends the character into the mountains.

  • Removed nonworking destinations for the Turquoise Crystal, Ancient Guardian, Arena Spirit, Golden Crystal, Instructor Veron, and Silver Crystal.

  • Working resource gathering locations have been preserved.

Dratan

  • Fixed teleports to Lady Molly, Captain Ethan, and Old Berben.

  • Added the pet trainer, mail, mentors, archbishop, apothecary, weapon and armor masters, miner, Bianca, processing masters, Vampire Jack, guard captain, Priest of Apollo, Estella, Guardian, and Atum Tomb Overseer.

Merac

  • Fixed the teleport to Grand Magister Alien.

  • Expanded lists for mail, mentors, merchants, processing masters, the Priest of Apollo, and the Border Guard.

  • Added missing Mystic, Medium, and Bandit mentors in Merac and Dratan.

Egeha and Resident Scrolls

  • Fixed the teleport to Captain Jerome.

  • Added the Priest of Apollo and the postal statue.

  • The Scroll Merchant now sells resident scrolls for Tarna, Ascadia, and Leddar.

Quick Teleports

Location Minimum Level
Ascadia 140
Chapel Basement 150
Tarna 160
Dark Mountain 160
  • A party is not required to enter the Chapel Basement.

  • Fixed entrances to the Chapel, its basement, and Dark Mountain. Entry is available on channel one.

  • The Premium boss list allows teleporting to the selected boss’s spawn location, including Illuziar.

  • Fixed falling through the map after leaving Prokion and crashes when teleporting to Velpist and other locations.

  • The pet training statue cannot be moved with the Temple Knight’s “Telekinesis.”

  • The NPC near Juno’s arena now offers “Heal,” which fully restores HP and MP.

12. Cube, Lost Temple, and Monster Den

Cube

  • Solo, party, and guild entry is available on channel one.

  • Solo entry requires an admission card, which is consumed upon entry.

  • Party teams include members of the leader’s party who are on the required map.

  • Guild entry checks guild membership. Outsiders are no longer added by mistake.

  • Added team names, progression controls, cancellation, and the final results window.

  • Results display participants, placement, and completion time.

Lost Temple

Version Character Levels
Normal 60–90
Hard 90–165

The chest now includes the Mystic’s “Living Orb” book.

Monster Den

  • Fixed names, levels, and wave composition.

  • Restored the Corrupt Researcher.

  • Removed old nonworking goods from the Den Master’s shop.

13. Guilds and Raid Resets

  • Fixed 30 guild skills and 112 skill-learning levels.

  • The “Use” button activates the selected skill. It requires the learned level, guild points, and a completed cooldown.

  • Fixed “Hand of Glory,” “Time of Glory,” “Reputation,” “Dawn of Glory,” and “Radiance of Glory.”

  • Guild buffs remain after logging in again and restarting. Their quickbar placement is also saved.

  • Item-sale and reward bonuses are applied correctly.

  • Guild storage capacity has been increased to 300 slots.

  • Identical items stack when their properties allow it.

  • The “Raid Saves” window displays completed raids and their daily or weekly reset times.

  • For raids using the corresponding schedule, the warning appears at 03:00, the reset occurs at 03:06, and entry opens at 03:10 server time.

  • Fixed experience awards for raid members and reward distribution.

  • Guild news is saved. Long texts and names fit in the window, and Russian labels have been corrected.

  • The “Sphinx Warrior” and “Sphinx Spearman” mercenary books are available to the guild owning Theos Tomb Castle, subject to their use requirements.

14. Quests and the White Cat Pet

Quest Fixes

  • Quest lists correctly account for level, specialization, previous stages, items, and faction.

  • Quests are not limited to the current location. The journal can contain up to 200 active and 200 available quests.

  • Quest history remains after logging out. Chains correctly recognize completed stages.

  • Ascadia’s entry quest chain opens at level 140. Stage order and guidance have been corrected.

  • More rows are visible in the journal. Long names, counters, and tooltips have been fixed.

  • The correct NPC menu opens after completing a quest, including in Leddar.

  • Keys and rewards are not duplicated. An item sent to the inventory does not also appear on the ground.

  • Fixed material rewards from Shaman Orantes, Kroyt, and in Florem.

  • Quests for Tickle and Scratch check materials in all available bags.

  • Fixed the removal of unnecessary items after completing a chain.

  • Repeatable and daily quests in Tarna award three times more experience.

  • Restored the quest for the Arch Guardian in Merac.

How to Obtain the White Cat

Start the chain with Lorraine in Juno. Quests are offered in sequence: completing one unlocks the next.

Seven quest materials have been added to regular and Magical Plants. Existing plant drops have been preserved. The materials, cat, and new blessing have received new icons.

No. Quest Objective Turn In To
1 Greens for a New Friend Collect 2,000 Green Leaves Herbalist Cal, Juno
2 Apple Treat Collect 1,500 Red Apples Lorraine, Juno
3 Roots and Earthworms Collect 1,500 Tree Roots and 1,500 Earthworms Pet Trainer, Juno
4 Bamboo Support Collect 1,000 Bamboo Mayor Len, Juno
5 Leaves for Bedding Collect 1,000 Bamboo Leaves Herbalist Cal, Juno
6 Bamboo Roots Collect 1,000 Bamboo Roots Lorraine, Juno
7 The Mayor’s Permission Speak to the mayor about the clasp Mayor Len, Juno
8 A Strong Clasp Craft 2 Ohm Alloys. Each requires 1 Flawless Stone from an ore vein Lorraine, Juno
9 Sparks of Energy Gather 4 Alpha Energy from an energy crystal Pet Trainer, Juno
10 Crystals for the Collar Craft 2 Bright Water Crystals. Each requires 2 Alpha Energy. Level-one Alpha Energy Processing is required Archaeologist Yajan, Dratan
11 The Archaeologist’s Recommendation Discuss making soft fabric Apothecary, Dratan
12 Silk Ribbon Craft 2 Silk Fabrics. Each requires 2 Thorns from magical herbs Apothecary, Dratan
13 The Final Detail Craft 1 Mithril Alloy from 3 Precious Stones gathered from an ore vein Archaeologist Yajan, Dratan
14 Return to the White Cat Return to Lorraine Lorraine, Juno
15 A New Friend’s Collar Craft 1 Magical Fabric from 2 Blossoms Lorraine, Juno

The final stage awards the White Cat Collar. A separate quest then sends you to the Pet Trainer in Juno, who exchanges it for the pet.

If you already have the collar, you do not need to repeat all 15 quests.

“White Cat’s Trust”

A new blessing has been added for White Cat owners.

  1. Accept the quest from Lorraine.

  2. Visit the Pet Trainer with your cat and receive the special book.

  3. Summon the cat and learn the skill from the Pet Trainer using that book.

The blessing grants the owner +25% physical and magic attack for 30 minutes.

For example, with 1,000 physical attack and 800 magic attack, the bonus adds 250 and 200 respectively, before other boosts are applied.

The cat remains yours after training. The blessing works with other permitted pet buffs.

15. Factions and NPC Trading

  • Faction joining NPCs and quartermasters have been gathered in Juno. Active faction inventories have been checked.

  • You can buy or sell up to 100 entries at once with a merchant.

  • To quickly add items for sale, open the selling window, hold the left mouse button, and move over the required inventory items. They will automatically move into the selling window.

  • Fixed maximum-quantity purchases, the incorrect “You canceled the trade” message, and the fourth row of the Scroll Merchant’s goods in Juno and other towns.

  • Base proceeds from NPC sales are 35% of the item’s price before bonuses. An item priced at 1,000,000 yields 350,000 gold.

  • Permitted guild bonuses and “Randol’s Protection” are applied additionally.

  • Level-one starter equipment can be sold or deleted, including Bandit equipment.

  • Fixed armor exchange messages at the Junk Dealer and the +12 weapon label at the Moneylender.

  • The postal statue clearly notifies you about unclaimed items.

Faction Inventories

The table lists current inventories. Some goods were already available before this update.

Faction Goods
Knights of Randol Knights of Randol Equipment Bag; Knights of Randol Bandages; “Jaguar Extermination,” “Timber for Winter,” and “Sinister Undead” scrolls; Miner’s Bag
Elks of Ascadia Wonderful Physical Attack Mineral; Wonderful Magic Attack Mineral; Wonderful Physical Defense Mineral; Elks’ Defense Mineral
Berbank Farm Candle; Large Chocolate Bar; Flayer’s Box
Sand Guards Gift of the Sand Guards; Red Sand; Blue Sand; “Curse of the Sands I,” “II,” and “III” scrolls; Sand Orb
Tomb Guardians “Zombie Invasion,” “Mummy Bandages,” “Defense I,” “Defense II,” and “Decisive Step” scrolls; Sealed Urn; Processor’s Bag
Karon’s Council of Mages “Annoying Obstacle,” “Gathering Ingredients I,” and “Gathering Ingredients II” scrolls
Knights of the Cube “Seal of Death” and “Mysterious Cube” scrolls; Knights of the Cube Remedies
Defenders of Aaron “Sharp Sting,” “Fighting Ghosts,” and “Army of Darkness” scrolls; Defenders of Aaron Bag
Black Guards “Black Mist I,” “II,” and “III” scrolls; Black Guards Bag
Trade League Candle; Blue Pollen; Yellow Pollen; Red Pollen
Secret Inquisition Inquisition Supplies; Inquisitor’s Chronicle
Tarna Guards Tarna Craftsman’s Sack; Tarna Healer’s Bag

16. Monster Loot

  • Weapons and armor have been assigned to the appropriate locations’ loot tables. Items incorrectly assigned to unrelated monsters have been removed.

  • In updated loot tables, cracked gems have been replaced with chests containing random gems.

  • Drop chances for tokens, moon chests, azure ore, and scarlet ore have been increased in Tarna.

  • Gold sent directly to the inventory no longer also appears on the ground.

  • Fixed gold collection using “Gift of the Golden River.”

  • Quest item messages match the rewards actually received.

  • Removed unsuitable consumables from Craftswoman Geresa’s box.

17. Gems, Seals, and Fusion

Gems

  • Added level VI–XV gems for various stats. Shops offer 14 gem families.

  • Fixed names and bonus descriptions.

  • Synthesis requires 3 gems of the same level and produces one random gem according to synthesis rules.

  • Each processing scroll adds 10 percentage points to the upgrade chance. You can use up to 5 scrolls per attempt.

  • For example, a 20% chance with three scrolls becomes 50%.

  • When synthesizing level XV gems, 3 scrolls allow level XV to be preserved without downgrading.

  • The final chance is displayed in the window.

  • Fixed socketing, eligible gem selection, and assistance items. Descriptions explain gem level upgrades and downgrades.

Seals

  • Available seals and their opening chances can be viewed on unsealed equipment, just as on sealed equipment.

  • Added movement-speed seals at Crean and corrected percentages.

  • Critical and deadly hits are no longer mixed up when selecting costume seals.

  • Existing properties are highlighted. The window shows whether a new property will be added or an existing one replaced.

  • Fixed property-selection categories and removed unnecessary frames.

  • Enhancement book icons show the size of the bonus.

Fusion and Reforging

  • A skin changes the weapon’s appearance. Attack, enhancement level, gems, and seals remain those of the original weapon.

  • A suitable enhancement book adds its enhancement value. For example, a +18 weapon with a +3 book can become +21.

  • Reforging at the Anvil is faster.

  • Removed unnecessary delays and restrictions on normal actions while additional windows are open.

18. Resource Gathering and Tools

  • Restored gathering from magical herbs, energy crystals, and ore veins.

  • Characters correctly approach the source, select a tool, and stop gathering.

  • Depleted sources no longer produce materials.

  • Tools are used and displayed correctly across classes. 70 class variants have been checked.

Time per Gathering Action

Tool Time
Regular 15 seconds
Enhanced 12 seconds
Golden 10 seconds
Platinum 7.5 seconds
Mithril 5 seconds
Astral 3 seconds

Tool Upgrades

  • Use Shift + right-click on an eligible tool.

  • Successive upgrades require 2,000, 4,000, 6,000, 8,000, and 10,000 Tool Boosters.

  • Depending on its tier, from regular to platinum, a booster adds 1, 2, 3, or 4 upgrade points.

  • Fixed crashes when opening processing scrolls for ore, leaves, crystals, assassin’s tears, and retorts.

19. Moon Statue

  • Multiple moonstones are used sequentially, one after another.

  • Fixed reward quantities, prize lists, and progression to the next attempt.

  • “Experience Gift” and “Tool Booster” have been added to the possible prizes.

Moonstone Experience Gift Tool Booster
Tiny 2 1
Small 4 1
Medium 8 3
Large 15 4
Huge 30 5

The table shows separate possible prizes. Both rewards are not guaranteed together for each stone.

20. Chests and Bulk Actions

  • Right-clicking eligible items provides “Open All,” “Use All,” “Delete,” and “Send to Storage.”

  • Deletion checks all available bags. Locked and protected slots are not affected.

  • Bulk actions wait for the result of each use. Unnecessary repeated attempts have been removed.

  • Case-opening animations can be skipped. A combined result of successfully opened cases is then displayed.

  • The results window is more compact and does not cover the entire chat. Long lists can be scrolled.

  • Fixed bulk sorting and item selection.

21. Memory Scroll, Storage, and Guardians

  • The Memory Scroll displays the actual number of available saved locations.

  • Expansion descriptions have been fixed. Memory and storage expansions remain after logging out.

  • An expired expansion does not delete saved locations or items.

  • Items can be withdrawn from expired additional storage slots. The expansion must be renewed to deposit new items.

  • Renewals add to the remaining duration: 2 days remaining plus 7 days gives 9 days.

  • If the expansion has expired, the new period starts when it is renewed.

  • Remaining time is displayed in days, hours, minutes, and seconds.

  • Fixed storage slots, the pointer, storage menus, and the Memory Scroll menu.

  • Guardian requests are sent to the selected character.

  • The Guardian reward for level 50 is granted once. Equipment contents and quantities have been corrected.

22. Titles, Costumes, and Skins

Titles

  • Added a title scroll to the game.

  • Custom titles and name colors appear immediately after selection.

  • Name and guild styling remain after teleporting and logging in again.

  • The preview shows the selected color. Fixed the title creation window and duration.

  • Bonuses are available for HP, attack, accuracy, evasion, and movement speed.

  • The same property is no longer accidentally added several times.

Costume Renewal

Duration Cost
1 day 5 coins
7 days 35 coins
14 days 70 coins
30 days 150 coins

For an active costume, the new duration is added to the remaining time. For an expired costume, the duration starts again.

Preview and Appearance

  • Fixed costume previews. Hair and default clothing overlap costumes less.

  • “Try On in the World” lets you view the costume alone or together with equipment.

  • Fixed invisible costumes, weapons, and wings, including Bandit and Medium variants.

  • Costumes no longer hide the main weapon by mistake.

  • Restored models and textures for the Velliar set.

Costume Merchant Joy

  • Joy’s items are equipped in costume slots. A fusion book is not required.

  • Combat stats and level requirements have been removed from costumes and costume wings.

Skins

  • Weapon, shield, and wing skins are available in the Item Mall’s “Equipment” category.

  • Added skins cost 150 shop coins and last 30 days.

  • They are marked [30 days].

  • A skin changes an item’s appearance through fusion.

  • Added the Mars Orb for Mystic.

23. Item Mall

Products and Prices

Product Quantity or Duration Price
Merchant Ticket 1 hour 3 coins
Merchant Ticket 7 days 504 coins
Merchant Ticket 30 days 2,160 coins
Added weapon, shield, and wing skins 30 days 150 coins
Experience Gift 50 items 150 coins
Speed of Light — 399 coins

Merchant Tickets are in “Bestsellers & New Arrivals,” and skins are in “Equipment.”

Mall Changes

  • Fixed and added shop coin cards for 50, 100, 500, and 1,000 coins.

  • Added individual and bundled pet recovery products.

  • Added 10%, 15%, and 20% discounts to most products.

  • Fixed categories, pages, names, icons, and product display.

  • The coin balance updates correctly.

  • Removed unnecessary restrictions on products without purchase limits.

  • Purchases and renewals display the correct quantities and durations.

24. Chat and Parties

  • Added emoticons.

  • Items can be linked in chat by right-clicking. Hovering over the link shows that specific item’s icon, enhancement level, gems, seals, and stats.

  • The first letter of a message no longer disappears when changing chat channels.

  • The chat window stays within the screen boundaries. Its size and position have been fixed.

  • Fixed party invitations by name through the character’s right-click menu.

  • Old messages no longer reappear above a character after logging in.

  • Long NPC names and messages fit in the window.

  • Corrected Russian names for titles and other items.

25. Login, Camera, and Controls

  • Updated login, server selection, character creation, and character selection screens.

  • A and D can be configured to move left and right instead of rotating the camera. Diagonal movement works.

  • Field of view can be set from 60 to 120 degrees. The setting is saved, and canceling changes restores the previous value.

  • The normal camera returns after trying on a costume.

  • Fixed the black screen after resizing the window.

  • The event window displays the correct name, description, and end time.

26. Events and Sieges

  • Updated items and titles in siege rewards. Title durations are shown.

  • Fixed castle features and mercenaries for the owners of Theos Tomb.

  • Theos Tomb siege duration has been set to 1 hour.

  • PvP rankings update on an hourly schedule. Daily updates correctly account for midnight.

  • The bot, “Bloodlust,” and “Speed of Light” are prohibited only inside siege territory. The start of a siege does not itself prohibit their use elsewhere in Merac and Dratan.

27. Playtime Rewards

  • Midnight no longer resets accumulated playtime or earned rewards.

  • Logging in again preserves playtime and claimed rewards for the current cycle.

  • All 7 rewards can be earned in 21 hours and claimed the following day.

  • A new cycle starts only after all seven rewards have been successfully claimed.

  • If the inventory is full, the reward is not marked as claimed. It can be collected later after freeing space.

  • The window displays accumulated time, claimed rewards, and the condition for starting a new cycle.

  • Its appearance follows the login screen’s style: an opaque background, readable slots, and orange active buttons.

For example, if you accumulate 21 hours but do not claim the rewards before midnight, they remain available in the morning. A new cycle begins after the last reward is claimed.

28. Client Stability and Item Saving

  • Fixed specific crashes during teleports, resource processing, window resizing, and exiting.

  • The image restores correctly after minimizing the game or changing display mode.

  • Fixed specific issues with effects, sound, and screenshots.

  • Long NPC, quest, and item lists no longer corrupt adjacent interface elements.

  • Fixed inventory saving and items with skins.

  • If an old skin was incorrectly linked to a weapon, the link is repaired. The weapon, enhancement level, gems, and seals are preserved.

  • Skins and weapons restore their connection even through a locked Premium bag.

  • Improved character saving and login after connection loss.

Running on MacBook

The update includes DraxionMac.exe for running the client on a MacBook through Windows in Parallels Desktop.


After the update launches, we will continue monitoring the server and fixing reported issues.

If you encounter a bug, please include your character class, location, item or skill name, and the sequence of actions. Attach a screenshot or video if possible — this helps us identify the cause faster.

Thank you to everyone who reported bugs and helped prepare this update.

The Last Chaos Draxion Team

News11.09.2026

Draxion Update

Listed below are all server changes and fixes.

Read more

🔥 Major Draxion Update

We have completed a major overhaul of the client and server. Long-standing bugs have been fixed, previously invisible items have been restored, game systems have been expanded, and a significant part of the interface has been updated.

Below is the full list of changes.

⚔ Characters and Progression

  • The maximum character level has been increased from 130 to 165.
  • The experience required for levels 130–165 has been reworked.
  • Existing characters’ levels and accumulated experience percentages have been preserved.
  • Level 165 is the level cap.
  • The maximum number of friends has been increased from 50 to 150.
  • The PvP ranking has been fixed and is now fully functional.
  • Karma now affects only name colors and special titles. Previously, legacy karma effects prevented players from selling items to NPCs.
  • Karma no longer affects prices, damage, death penalties, or quest availability.

🎒 Inventory and Item Recovery

  • Two new regular bags have been added.
  • The number of regular bags has been increased from 6 to 8.
  • Regular inventory capacity has been increased from 150 to 200 slots.
  • An additional 6 premium bags provide another 150 slots.
  • Total inventory capacity is now 350 slots.
  • The “Bag 7” and “Bag 8” tabs have been added.
  • The inventory window has been restored to a convenient size.
  • A total of 8,797 previously invisible items have been restored across 324 characters.
  • These items had not been deleted: they were outside the old inventory’s visible range and therefore did not appear.
  • A total of 3,527 items have been placed in the two new regular bags.
  • Items in locked premium bags no longer disappear.
  • After renewing Premium, the contents of premium bags appear immediately, without logging in again.
  • Saving regular and premium bags has been fixed.
  • Selling, trading, and using items from additional bags have been fixed.
  • Bulk opening now works from all regular bags, not just the first 25 slots.

📜 Quest Log

  • The limit on simultaneously active quests has been increased from 16 to 100.
  • A separate history of up to 100 completed one-time quests is saved.
  • A list of available quests in the current location has been added.
  • Quests are automatically selected based on the character’s level and class.
  • Completed quests, prerequisite quests, and required items are taken into account.
  • With an active Premium Pack, quests can be accepted remotely through the quest log.
  • Completed quests can be turned in remotely.
  • Accepting and turning in quests directly at NPCs still works without Premium.
  • Free inventory space checks before receiving rewards have been fixed.
  • An issue causing false “Not enough space” messages has been fixed.
  • Protection against repeated quest turn-ins and duplicate rewards has been added.
  • Saving quests together with character items has been fixed.

🗺 Memory Scroll

  • The Memory Scroll interface has been fully restored and redesigned.
  • The window is now larger and easier to use.
  • Seven saved locations are displayed at a time.
  • The regular Memory Scroll stores up to 25 locations.
  • The Extended Memory Scroll stores up to 50 locations.
  • Players’ saved locations have not been deleted or reset.
  • Buttons, location names, and list rows have been aligned.
  • Saving locations and teleporting are fully functional.

🏆 Battle Pass

  • A complete, fully functional Battle Pass has been added.
  • The Battle Pass consists of 30 levels.
  • Each level requires 10,000 points.
  • A season lasts 90 days.
  • Completing a task awards 1,200 points.
  • Up to 20 tasks can be completed per week.
  • The weekly limit resets on Mondays at 00:01.
  • Premium does not increase the weekly task limit.
  • Standard and premium reward tracks have been added.
  • A total of 60 rewards have been prepared.
  • The Premium Scroll unlocks a fourth task and the premium reward track.
  • A Battle Pass Medal grants 1,000 points.
  • Medals are not consumed after reaching the maximum Battle Pass level.
  • Tasks include monster hunting, PvP, time spent in the game, trading, buying, and selling items.
  • Tasks are selected from a shared pool and may vary.
  • Monsters that are too weak do not count.
  • Non-hostile NPCs, resource nodes, and summoned creatures do not count as regular monsters.
  • PvP victories between characters on the same account or using the same connection do not count.
  • Kills of characters that are too weak do not count.
  • Repeated kills of the same character count no more than once per day.
  • A dedicated Battle Pass icon has been added below the chat.
  • The window can be opened using the button or the Ctrl+B shortcut.
  • The premium task is marked with a golden lock when it is unavailable.
  • Task progress notifications have been added.
  • Progress, premium status, and claimed rewards are saved after logging out.
  • Purchasing Premium, using medals, and claiming rewards are fully functional.
  • The same reward cannot be claimed more than once.

✨ Skills Window

  • The skill-learning window has been completely redesigned for all 9 classes.
  • Active and passive skills have been separated.
  • Skills are arranged in two wide, easy-to-read columns.
  • Each class now has its own visual design.
  • A separate character image is used for each class.
  • The selected skill remains highlighted after moving the mouse away.
  • The selected skill’s description no longer disappears.
  • The current and next skill levels are displayed.
  • Level, skill point, and gold requirements are displayed.
  • Level badges and maximum-level indicators have been enlarged.
  • Class and specialization skill trees have been fixed.
  • Previously missing learnable skills have been added.
  • Learning shared skills for the additional Rogue class has been fixed.

🎯 Target Selection and Game Interface

  • The selected target display has been completely redesigned.
  • Different frame styles are used for players, monsters, and NPCs.
  • Target names, health, and information no longer extend beyond the window boundaries.
  • Health updates for the selected target have been fixed.
  • Name, guild, and title plates have been redesigned.
  • The premium nameplate now has a distinct design and a subtle glow.
  • Long guild names are no longer cut off.
  • A total of 16 guild visual styles have been added or restored.
  • Debug cubes that appeared in place of the intended visuals have been removed.
  • Buff and debuff positioning has been improved.
  • The bottom panel and quick-menu icons have been redesigned.
  • Up to 9 hotbars are supported.
  • The positioning of chat, shortcut buttons, and notifications has been fixed.
  • Numerous truncated Russian labels have been fixed.

🥇 Player Rankings

  • The ranking window’s appearance has been completely redesigned.
  • A dark blue metallic frame has been added.
  • A glow runs along the entire window border.
  • The search field and search button have been aligned.
  • A search reset button has been added.
  • The top three positions are highlighted with distinct premium colors.
  • The window displays 9 players, with the rest accessible by scrolling.

🧭 Radar

  • Radar icons have been enlarged and made more visible.
  • Icons are neatly clipped to the radar’s circular boundary.
  • The display of players, NPCs, and other objects has been fixed.
  • The radar and nearby buttons have been aligned.
  • The old shop button above the radar has been removed.

💎 Enhancement, Smelting, and Gem Socketing

  • Equipment gem socketing has been fully fixed.
  • All seven sockets accept regular flawless gems.
  • Socketing uses regular sockets; Chaos sockets are no longer created.
  • The Seven-Socket Drilling Scroll creates exactly 7 regular sockets.
  • The Socket Removal Card has been fixed.
  • Sockets are also correctly removed from older items.
  • The Gem Removal Scroll has been fixed.
  • Extracting a single gem has been fixed.
  • Extracting all gems at once has been fixed.
  • The incorrect “Not enough space” message has been removed.
  • The socketing window no longer gets stuck at 100%.
  • The enhancement window displays the chances of success, destruction, no change, and losing one enhancement level.
  • The additional bonus from an active event is displayed.
  • The maximum enhancement level for the Upgrade Stone has been set to +10.
  • The maximum enhancement level for the Perfection Stone has been set to +18.
  • The maximum enhancement level for the Chaos Stone has been set to +14.
  • The limits for other stones remain unchanged.
  • Enhancement merging has been fixed: adding +3 to a +18 item now produces +21.
  • The incorrect reference to +26 has been replaced with the correct value of +21.
  • The enhancement level is displayed over the item icon.
  • Enhanced items now have a subtle shimmer.
  • Old data no longer remains in the window after smelting.
  • Enhancement, smelting, and all stone types have been fully tested and are working.

🔮 Seals at NPC Krean

  • The premium seal system at NPC Krean has been reworked.
  • A single item can have up to five different stats.
  • Selecting the same stat again replaces only that stat.
  • All other existing stats are preserved.
  • Health, accuracy, evasion, and attack have been added.
  • Critical and deadly hits have been added.
  • “Skill Recovery” values from 1% to 5% have been added.
  • The old and new stats are displayed before replacement.
  • A decrease is highlighted in red.
  • An improvement is highlighted in green.
  • Seal level display has been fixed.

🐉 Pets and the Fairy

  • The maximum number of regular pets—dragons and horses—has been increased from 2 to 10.
  • A server crash during pet combat or death has been fixed.
  • Safeguards against errors involving pets and summoned creatures without owners have been added.
  • Saving and switching pets have been fixed.
  • Transmission of living and dead pet states has been fixed.
  • Dragon restoration has been fixed.
  • Pet tactics and armor functionality have been fixed.
  • The “White Cat” pet has been fixed.
  • The White Cat’s correct model has been restored.
  • The White Cat’s existing level and progression are preserved.
  • White Cat duplication between the inventory and Fairy storage has been fixed.
  • Activation of the Fairy Premium Pack has been fixed.
  • The 7-day and 30-day Fairy cards have been fixed.
  • After activation, Fairy storage contents appear without logging in again.
  • A locked premium bag no longer causes the character to disconnect.
  • The animation of the Mystic’s mount has been fixed.

🎁 Loot Boxes and the In-Game Shop

  • A separate shop featuring six loot boxes has been added.
  • A dedicated inventory for purchased loot boxes has been added.
  • Each loot box can be purchased for 50 Shop Coins or 150,000,000 gold.
  • “Buy,” “Buy and Open,” “Open One,” and “Open All” actions have been added.
  • A preview of all possible rewards has been added.
  • Hovering over an item displays its description.
  • A counter for remaining loot boxes has been added.
  • The contents of the Jaguar Box have been fixed.
  • The full intended reward list has been restored to the Jaguar Box.
  • A stationary shop chest has been added next to the hotbar.

🎰 Bulk Actions and the Lottery

  • Bulk chest opening has been added.
  • Up to 999 items can be processed in a single batch.
  • Bulk item selling has been added.
  • Bulk processing for Estella has been added.
  • The Estella window displays the exchange rate 1000:1.
  • The remaining lottery token balance updates after every spin.
  • The lottery window remains active during a batch of spins.
  • A “spins completed / total” progress bar has been added.
  • A button to stop the batch has been added.
  • The window no longer freezes during bulk spins.
  • Double-clicking works in all regular bags.
  • Compact windows now have a golden design.
  • Keyboard quantity entry and freely movable windows have been preserved.

🎉 Activity and Online Time Bonus

  • The “Activity” window has been updated.
  • The extra daily reward slot has been removed from the window for reworking.
  • The section retains the bonus for time spent in the game.
  • Claiming the online time bonus continues to work.
  • The separate daily reward has been temporarily disabled for reworking.

📅 Events and Calendar

  • A fully functional event calendar has been added.
  • An “Event Calendar” button has been added to the “Actions” menu.
  • A separate compact calendar icon has been added.
  • A list of active events is displayed when logging in or switching channels.
  • An active event is shown as a red message in the system chat.
  • A central “An Event Is Active” banner has been added.
  • A pulsing event icon has been added.
  • Clicking the icon opens the calendar.
  • Multiple active events can be displayed at the same time.
  • Event names and dates have been aligned.
  • Text no longer shifts when hovered over.
  • Event start times, end times, and descriptions are displayed on separate lines.
  • The calendar displays actual calendar months and the events for the selected month.
  • Events automatically start and end on their specified dates.
  • Changing dates no longer requires a server restart.
  • The “Autumn Gifts” event has been activated for September 11–30.
  • “Randol Defense” is scheduled for October 1–14.
  • Halloween is scheduled for October 15–November 7.
  • The Christmas event is scheduled for December 15–31.
  • Old and unused events have been removed.
  • Shared items and NPCs used by other events have been preserved.
  • Overlapping event notifications have been fixed.
  • The event banner no longer overlaps other messages.

🏰 Guilds, Trading, and Mail

  • The guild creation and configuration windows have been updated.
  • Misaligned buttons and labels have been fixed.
  • The donation window has been updated.
  • Remote item delivery by carrier pigeon has been fixed.
  • Items can be sent using a character’s name.
  • Clear error messages have been added for failed deliveries.
  • Selling items from additional bags through the broker has been fixed.
  • Checks for bound, equipped, and non-tradable items have been preserved.
  • The broker’s error responses have been fixed.
  • Guild bonuses for buying and selling are fully functional.
  • The increased selling price granted by the guild skill is now calculated correctly.

🛡 Battles and Sieges

  • The Dratan siege has been fixed.
  • Excessively low damage in the siege zone has been fixed.
  • The gates, crystal, and inner Border Eyes have been fixed.
  • Duplicate siege object models have been removed.
  • Border Eyes no longer shift position when the distance changes.
  • “Randol Defense” has been fixed.
  • The event consists of three waves of enemies.
  • The outcome of the defense affects temporary bonuses or penalties.
  • Percentage display in the “Possible Loot” window has been fixed.
  • The actual drop chance for each item is now shown.

🛠 Stability and Crash Fixes

  • Switching between game channels has been fixed.
  • Reconnecting after a connection loss has been fixed.
  • Returning to server selection has been fixed.
  • Character spawning after entering the world has been fixed.
  • Teleportation between towns has been fixed.
  • Characters no longer appear above the ground in Juno.
  • The display of terrain, trees, and town objects has been restored.
  • An in-game shop crash while processing a gift has been fixed.
  • A clear corrupted-file error is displayed instead of a random crash.
  • Corrupted model, item, and guild visual data has been restored.
  • Returning to character selection after a long play session has been fixed.
  • A crash after an extended period of inactivity has been fixed.
  • Missing models for new NPCs have been added.

🖥 Compatibility

  • A separate, fully functional client version for Windows 8.1 has been added.
  • The main client continues to work on modern versions of Windows.
  • Startup and game file loading stability have been improved.

Thank you to all the players who reported bugs and helped with testing!

This is one of Draxion’s biggest updates. We have worked not only to add new features, but also to fix long-standing issues that have made the game less enjoyable to play.

News02.09.2026

Server changes

Full list of all changes and fixes

Read more

Dear players!

During the transition of Last Chaos Draxion to the new client, a truly enormous amount of work was completed.

For us, this transition was never about simply replacing the old client with a new one and slightly changing the appearance of the game. We used this opportunity to seriously rework Draxion: add new features, improve existing systems, restore previously unavailable functionality, and build a more reliable foundation for the future development of the project.

The work affected almost every major part of the game: inventory, interface, characters, quests, NPCs, guilds, chat, game activities, PvP, costumes, enhancement systems, the website, launcher, and much more.

And the work did not stop on launch day. After moving to the new client, we continued fixing discovered issues, improving existing features, and bringing game systems to a stable state under real gameplay conditions.

Below, we have collected the main features and systems that were added or reworked during the transition. A separate section includes fixes and improvements introduced after the launch of the new client.

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INVENTORY AND SATCHELS
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— The regular inventory has been expanded to 6 bags with 25 slots each — 150 slots in total.

— Satchels have also been expanded to 6 tabs with 25 slots each — another 150 slots for item storage.

— The first two Satchel tabs are permanently available.

— Tabs 3 through 6 become available while Premium Class is active.

— When Premium Class expires, items stored in additional tabs are not lost and remain safely stored.

— The expanded inventory is fully supported when trading, selling, using and moving items, working with the warehouse, private shops, and other game systems.

— The “Organize” button now works correctly.

When used, inventory contents are automatically organized: identical items are combined whenever possible, and occupied slots are arranged more compactly.

This makes it much easier to clean up your inventory after long farming sessions, opening large amounts of chests, or collecting different resources.

— Mass opening of chests and boxes has been added.

— Gold dropped directly onto the ground now works as a fully supported physical drop.

— The operation of expanded bags, quick slots, item pickup, and party loot distribution has been improved.

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CHARACTER AND CONTROLS
━━━━━━━━━━━━━━━━━━

— The character window and the display of character statistics have been completely reworked.

— Combat Power display has been added.

— Real damage tracking has been added separately for PvE and PvP.

The calculation includes not only the character’s own damage, but also damage dealt by pets and summoned creatures belonging to the character.

— Automatic use of the “Bloodthirst” skill has been added.

Players can choose the required skill level from 1 to 5.

— Skill windows, tooltips, and stat reset functionality have been improved.

— Assigned hotkeys and quick bars have been improved.

— A separate FPS indicator has been added.

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NEW PLAYERS AND QUESTS
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New characters now begin their adventure in Juno.

A mandatory introductory quest chain has been added after character creation.

After pressing the “Next” button, the character is moved to a special beginner area near the NPC “Grandpa Jonathan,” where the introduction to the game world begins.

— A personal starter “Beginner Box” has been added.

It contains useful items designed to make the early stages of character development more comfortable.

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GOLDEN BLESSINGS
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A new Golden Blessings system has been added to the NPC “Wanderer of Sacred Gifts.”

— 12 different blessing options are available.

— Each character receives 3 free uses per day.

— After the free uses are exhausted, blessings become available for in-game gold.

— A timer showing when free uses will be restored has been added.

— For additional convenience, a quick-access button to the Blessings system has been added above the radar.

This means players no longer need to return to the NPC every time they want to receive blessings.

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COSTUME SHOP AND FITTING ROOM
━━━━━━━━━━━━━━━━━━

A new NPC, “Costumer Joy,” has been added with a full costume catalog.

The shop now includes:

— filters;
— pages;
— shopping cart;
— the ability to select and purchase multiple items at once.

A separate 3D fitting room has also been added.

Inside it, the character can be rotated, zoomed in, and used to preview selected costumes without changing the actual equipped gear.

In addition, costumes can be temporarily previewed directly in the game world to see how they look under normal gameplay conditions.

The preview can be canceled with the [ESC] key.

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GUILDS AND CUSTOMIZATION
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The guild system has received a major expansion.

— The guild window has been reworked.

— Member management has been improved.

— Guild and alliance chats have been improved.

— Guild battles and siege notifications have been improved.

— Colored character name styles have been added.

— Guild frames have been added.

— Guild frame customization has been added.

— Character name color customization has been added.

— Guild name color customization has been added.

— A guild relationship system has been added.

Guilds can now set relationships as:

— “Allies”;
— “Enemies”.

— A separate “Alliance” chat has been added.

It allows members of two or more allied guilds to communicate in one shared chat channel.

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CHAT
━━━━━━━━━━━━━━━━━━

The chat system has received a major rework.

— The visual appearance has been updated.

— Channel tabs have been reworked.

— The message input field has been reworked.

— Chat history for up to 24 hours has been added.

The following channels are stored:

— World;
— Guild;
— Alliance.

— Quick reply to the most recent private message using the “!” symbol has been improved.

— Scrolling and text display have been improved.

— Up to four item pickup notifications can now be shown at the same time without overlapping each other.

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GAME ACTIVITIES
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A new event has been added — “Defense of Randol.”

The event starts automatically every day at 21:00 Moscow Time.

Before the event begins, the system notifies players in advance about the approaching monster attack.

The main objective is to protect the Randol Tower located outside the city.

The event lasts 30 minutes and consists of three waves:

— the first wave appears immediately after the event starts;

— the second wave appears after 5 minutes;

— the third wave appears 10 minutes after the event begins.

If the monsters manage to destroy the Randol Tower, server-wide penalties are applied:

−50% to EXP, Skill EXP, item drop rates, and other corresponding bonuses.

If players successfully defend the tower, the server receives bonuses:

+50% to EXP, Skill EXP, item drop rates, and other corresponding bonuses.

Both bonuses and penalties remain active for exactly 12 hours.

A playtime activity reward system has also been added.

Characters gradually receive various rewards for remaining online.

The activity button is located near the chat at the bottom of the interface and flashes when a reward becomes available.

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PvP AND SIEGE RANKINGS
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A full PvP ranking system has been added.

It is updated once per day at 00:00.

A separate Siege Ranking has also been added.

It is updated weekly when Sunday changes to Monday at 00:00.

Special titles are awarded to players who take the top three positions in the ranking.

The ranking button is located on the right side of the interface near the chat.

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IN-GAME BOT SYSTEM
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The bot system has been seriously reworked.

A large amount of work was invested into turning it into a proper in-game assistant capable of supporting character progression while the player is away.

— Bot settings are now saved after logging out.

— Target selection and target retention have been improved.

— The basic attack cycle has been improved.

— Skill usage has been improved.

— The character should no longer abandon a living monster and unnecessarily switch to another target.

— The system now handles missing consumables more reliably.

— A configurable bot radius system has been added.

When the bot is activated, the selected area is displayed around the character.

The radius can be manually adjusted from 10 to 40 meters.

The character will search for and attack monsters only within the selected radius.

If a monster is outside the selected area, the character will not leave the configured territory to attack it.

This allows each player to define the exact area in which their character will operate.

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RUSSIAN AND ENGLISH CLIENT
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Full switching between Russian and English has been added.

The following have been synchronized for both languages:

— system messages;
— game windows;
— NPCs;
— game activities;
— new game systems.

A large amount of work has also been done on Russian text display, Cyrillic support, and localization of new game systems.

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RADAR AND QUICK TELEPORT
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— The game radar has been reworked.

— Coordinate display has been reworked.

— Current location information has been reworked.

— A separate Quick Teleport button has been added.

It opens a list of available locations and allows players to quickly move to the desired destination.

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EQUIPMENT ENHANCEMENT
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— The classic item enhancement system has been restored.

Enhancement stones can once again be dragged directly onto weapons or armor without using an unnecessary additional window.

— Additional weapon enhancement using Platinum Stones has been restored.

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KREAN AND COSTUME SEALS
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The Krean window has been completely reworked.

— The window can now be freely moved.

— The inventory remains accessible while the window is open.

— Costume pieces can now be dragged directly into the Krean window.

— Seal level display has been added.

— A separate confirmation window has been added.

Before confirming the operation, the player can see:

— current stats;
— future stats;
— total operation cost.

— Existing seals are preserved.

— Up to 5 different stats can be supported at the same time.

Please note: once a seal type has been selected, it cannot later be replaced with a completely different type of costume seal.

However, an already selected seal can be upgraded to a higher level whenever such an upgrade is available.

All costume seal upgrades are performed exclusively using in-game gold.

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LUCKY WHEEL ON THE WEBSITE
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— The “Lucky Wheel” on the Last Chaos Draxion website has been completely reworked.

The system has been updated and brought in line with the current version of the project.

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ACCOUNT TOP-UPS
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The ability to top up the game account using foreign bank cards through the Dodopin system has been added.

This expands the available payment options for players located outside Russia.

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ONLINE COUNTER
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The online counter on the website has been reworked.

It now displays active characters across all game channels.

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RESTORATION OF OLD PLAYER DATA
━━━━━━━━━━━━━━━━━━

A separate large-scale restoration of old character data was carried out using the saved state from 04.08.2026.

The following were restored:

— items;
— resources;
— warehouse contents;
— equipment;
— regular pets;
— combat pets;
— quick bars;
— active quests;
— auction items.

New accounts were not affected, and already existing items were not duplicated.

For eligible old characters, the following were also extended:

— Premium Class;
— Fairy duration.

The extension is active until 15.09.2026 23:59.

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FIXES AND IMPROVEMENTS AFTER THE NEW CLIENT LAUNCH
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Work on Draxion did not stop after the new client was launched.

Active gameplay by a large number of players helped reveal additional issues that could only become visible under real gameplay conditions.

Thanks to your reports, feedback, and continued testing, a large package of additional fixes and improvements has been introduced.

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GAME MECHANICS
━━━━━━━━━

— The Karma system has been completely reworked.

Karma now affects only the color of the character’s name.

Karma no longer affects:

— prices;
— damage;
— defense;
— hit rate;
— evasion;
— EXP loss;
— character recovery.

As a result, Karma now serves only as a visual indicator and no longer directly affects combat performance or character economy.

— The selected character target window now displays:

— character level;
— current HP;
— maximum HP.

This makes it easier to quickly evaluate the condition of another player or opponent.

— Damage dealt to another player is now visible to regular players.

PvP damage values are no longer limited only to specific systems or special modes and can now be seen during normal gameplay.

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FAIRY
━━━━━━━━━

— Fixed the endless scrolling issue in the Fairy Card window.

— Fixed the selection of the Fairy received from the Fairy Card.

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AUTHORIZATION AND RECONNECTING
━━━━━━━━━

— Fixed crashes and an issue where players could sometimes be unable to log back into their account after losing connection.

— Fixed the “Fatal Error: Invalid argument” error.

— Supported password length has been increased to 64 characters.

— Fixed an issue where a character could remain stuck as online after an unexpected disconnect and prevent the player from logging back in.

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WEBSITE AND REGISTRATION
━━━━━━━━━

— Website login is now available using either the account login or e-mail address.

— New account registration has been fixed.

— Login format validation has been fixed.

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CHAT
━━━━━━━━━

— Fixed sending messages with the Enter key in private messages, private shops, and separate chat windows.

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AUCTION
━━━━━━━━━

— Full auction access has been restored through the brokers Roy and Siban.

— Auction opening and item browsing have been restored.

— Existing auction items belonging to old players have been restored.

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NAMES, TITLES, AND FRAMES
━━━━━━━━━

— Fixed duplicated character names, titles, and guild names.

— Fixed cases where another player’s name, guild name, or frame could incorrectly overlap other characters.

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ACTIVITY SYSTEM
━━━━━━━━━

— Fixed the displayed number of available rewards in the activity window.

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JEWEL SOCKETING
━━━━━━━━━

— Fixed client freezing during repeated or consecutive jewel socketing operations.

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CHESTS
━━━━━━━━━

— Restored the standard opening behavior of the “Shining Chest” without an additional unnecessary window.

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TELEPORTATION
━━━━━━━━━

— Fixed corrupted text in the confirmation window for teleportation to Egeha.

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CHARACTER CONTROLS
━━━━━━━━━

— Fixed character control freezes during PvP and battles against monsters.

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PETS, DRAGONS, AND HORSES
━━━━━━━━━

— Restored the standard behavior of P1/P2 pets, including dragons and horses.

— Fixed item pickup for regular pets, homunculi, and combat pets.

— Fixed pet movement toward loot and return movement back to the character.

— Fixed pet switching.

— Fixed the visibility of an equipped dragon.

— Removed the unnecessary constant wing-flapping idle animation and its sound from the second-stage dragon.

— Fixed pet-related issues after character death, resurrection, and equipment changes.

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MASKS, COSTUMES, AND WEAPONS
━━━━━━━━━

— Fixed incorrect weapon persistence after removing a mask or costume.

Weapons should no longer remain incorrectly linked to already removed appearance items.

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CHARACTER AND GUILD RENAMING
━━━━━━━━━

— Full support for Character Rename Cards and Guild Rename Cards with Russian or English names has been added.

A character or guild name must be written entirely either in Cyrillic or Latin characters.

Mixing both alphabets within the same name is not allowed.

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SHOP CARDS
━━━━━━━━━

— Shop Cards have been reworked.

Shop Cards can now be activated with a regular double-click.

After use, the corresponding amount of game currency is automatically credited to the account.

Proper functionality has also been restored for Shop Cards that were previously configured for use on another project.

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ITEMS
━━━━━━━━━

— Fixed the icons of several items.

Items that previously displayed incorrect or mismatched icons now use the appropriate game icons.

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GIFT SYSTEM
━━━━━━━━━

— Fixed the in-game shop gift system.

— The gift system has been moved to a unified distribution mechanism.

— Fixed freezing of the received gifts window.

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MYSTIC WHEEL
━━━━━━━━━

— Fixed the Mystic Wheel bonus applied during account top-ups.

The received percentage bonus is now correctly applied to the next successful top-up.

After being used, the bonus resets and cannot be applied again.

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REFERRAL SYSTEM
━━━━━━━━━

— Fixed referral discounts.

— Fixed commission rewards for top-ups made by invited players.

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LAUNCHER AND CLIENT UPDATES
━━━━━━━━━

— The game launcher and installer have been updated.

— The process of downloading, unpacking, and installing game updates has been improved.

— Fixed an issue where downloading or unpacking an update could stop at approximately 84% for some players.

— All current modified LOD files have been preserved with priority.

— Unnecessary build, service, and other files that are not required for the game have been removed from the client update package.

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CLIENT STABILITY
━━━━━━━━━

At the same time, extensive work has continued on the overall stability of the game.

Various causes of crashes and freezes related to the interface, pets, items, music, localization, and other game systems have been addressed.

A crash information collection system has also been added.

This allows us to identify the cause of specific crashes much faster and use the collected information for further fixes.

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FINAL WORD
━━━━━━━━━━━━━━━━━━

As you can see, the transition of Last Chaos Draxion to the new client was far more than simply replacing one version of the game with another.

A truly enormous amount of work stands behind this transition.

Completely new features were added, existing game systems were seriously reworked, previously unavailable functionality was restored, and after launch we continued with a separate large-scale effort to eliminate discovered issues and further improve the client.

A significant part of this work may not always be immediately visible.

But these are exactly the changes that ultimately create a more comfortable and stable game:

so that the inventory works as it should;

so that items can be organized with a single click;

so that pets perform their functions correctly;

so that the auction is available and works properly;

so that chat sends and stores messages correctly;

so that players can log back into the game without problems after losing connection;

so that characters remain responsive during combat;

so that game windows do not freeze;

so that different game systems work correctly together.

And most importantly, the new client gives us a foundation on which Draxion can continue to grow.

We continue working on existing mechanics, fixing discovered issues, and preparing completely new game content.

Thank you to everyone who continues to stay with us, play the game, report discovered problems, and share feedback.

Your activity helps us see what requires additional attention and continue improving the project.

Development of Last Chaos Draxion continues.

There is still a lot more ahead!